6/17/2023 0 Comments Rimworld medicine affect plagueSet a drug policy to tell the pawns to take one every 5 days and keep one in the inventory to take as soon as possible, or be cheap, set it to "6 days" and live dangerously. This gives pawns some leeway, in case colonists don't consume the pills promptly. While the in-game description says to "Take every five days", the effect actually lasts just over than a half-day longer. The quality of the treatment was about 12, so not good enough to make the immunity progress over the infection. If you can afford the neutroamine cost (and won't be using it for medicine, wake-up, or go-juice), then this drug is a net positive. Glitterworld medicine useless against plague Hi, Two of my pawns got plague and it's early game so I tended them with med herbs. It can also be used on sicky pawns for obvious reasons. This prevents your doctors from getting sick when a disease outbreak occurs. If you don't want to use penoxycyline on every colonist, you can reserve it for your doctors. Penoxycyline can reduce the time spend resting in bed, especially in tropical biomes where disease is prevalent and sleeping sickness is possible. For an otherwise healthy colonist: a decent doctor, in a clean hospital, using herbal medicine or medicine is usually enough to treat the disease (so long as the colonist rests for the duration). However, it can cause minor overdoses when taken along with hard drugs.ĭiseases usually aren't a fatal problem by the time you can get a good supply of neutroamine and have the Penoxycyline production research. This severity is not enough to cause any health effect on its own. Penoxycyline can contribute to overdoses, increasing severity by 0.08-0.14 per dose consumed. Penoxycyline is not addictive and has no direct side effects. Penoxycyline does nothing to treat pre-existing diseases. When the Disease event occurs, pawns that were protected from getting the disease by penoxycyline will be specifically noted as such. Penoxycyline completely prevents users from catching any of the following diseases while its "high" is active:ĭespite the wording of the description, it does nothing to prevent or treat infections, or any other diseases or ailments besides the three above. It can also be bought from orbital, Outlander, or Empire traders, as well as Outlander and Empire faction bases. Note that Neutroamine can only be obtained from traders or found in cargo pods. Its synthesis speed is dependent on the Intellectual skill, and crafting experience is attributed to Intellectual. Each dose require 2 Neutroamines and 600 ticks ( 10 secs) of work. Since Penoxycyline is an extremely potent medicine, it should be taken cautiously (usually one pill per five days), or it will cause overdose.Penoxycyline can be crafted at a Drug lab once the Penoxycyline production research project has been completed. It fully heals such diseases as malaria, sleeping sickness or plague. Neutroamine cannot be produced manually, but can only be purchased from orbital or caravan traders of these types: Bulk Goods, Exotic Goods, and Pirate Merchants.Ĭurrently, this is the only type of medical drug that can be produced in the lab, and it definitely should be on your priority list when crafting or buying drugs from the traders.Herbal medicine is produced by harvesting the Healroot plant (see the section above).Cloth can be harvested after planting the Cotton plant in your growing zone.You will also need three types of items for crafting medicine: 3x cloth, 1x herbal medicine, and 1x neutroamine.One of your colonists must have two skills for producing medicine: Medicine skill (at least 6) and Crafting skill (at least 3).
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